OpenText는 수십 년간의 전문 지식을 통해 데이터를 활용하고, 사람과 프로세스를 연결하며, 신뢰할 수 있는 AI를 강화합니다
기업 전체의 데이터를 매끄럽게 통합하여 정보 단절을 없애고, 협업을 강화하며, 리스크를 최소화하세요
데이터를 AI가 활용 가능하고 구조화되고, 접근 가능한, 최적화된 정보로 변환하세요
규제 및 준수 요구 사항을 충족하고 정보의 수명 주기 전반에 걸쳐 보호하세요
OpenText는 사람들이 콘텐츠를 관리하고, 작업을 자동화하며, AI를 사용하고, 협업하여 생산성을 높일 수 있도록 지원합니다
전 세계 수천 개의 기업이 OpenText의 혁신적인 솔루션으로 성공을 거두고 있는 방법을 확인해 보세요
직원은 OpenText의 가장 큰 자산으로, OpenText 브랜드와 가치의 생명입니다.
OpenText가 사회적 목표를 발전시키고 긍정적인 변화를 가속화하기 위해 어떤 노력을 하고 있는지 알아보세요
디지털 혁신을 이루기 최적인 솔루션과 전문성을 갖춘 OpenText 파트너를 만나보세요
새로운 방식으로 정보 보기
비즈니스, 데이터 및 목표를 파악하는 AI
더 빠른 의사 결정을 만나보세요. 안전한 개인 AI 비서가 업무를 시작할 준비가 되었습니다.
공급망을 위한 생성형 AI로 더 나은 인사이트를 얻어보세요.
AI 콘텐츠 관리 및 지능형 AI 콘텐츠 어시스턴트를 통해 효율적으로 작업하세요.
더 빠른 앱 제공, 개발 및 자동화된 소프트웨어 테스트를 만나보세요.
고객 성공을 위해 고객 커뮤니케이션과 경험을 개선해 보세요.
사용자, 서비스 상담원 및 IT 직원이 필요한 답을 찾을 수 있도록 권한을 부여하세요.
새로운 방식으로 정보 보기
비즈니스, 데이터 및 목표를 파악하는 AI
더 빠른 의사 결정을 만나보세요. 안전한 개인 AI 비서가 업무를 시작할 준비가 되었습니다.
공급망을 위한 생성형 AI로 더 나은 인사이트를 얻어보세요.
AI 콘텐츠 관리 및 지능형 AI 콘텐츠 어시스턴트를 통해 효율적으로 작업하세요.
더 빠른 앱 제공, 개발 및 자동화된 소프트웨어 테스트를 만나보세요.
고객 성공을 위해 고객 커뮤니케이션과 경험을 개선해 보세요.
사용자, 서비스 상담원 및 IT 직원이 필요한 답을 찾을 수 있도록 권한을 부여하세요.
한 번만 연결하면 안전한 B2B 통합 플랫폼으로 모든 대상과 연결할 수 있습니다.
AI가 활용 가능한 콘텐츠 관리 솔루션으로 지식 재구성
기업 보호를 위한 통합 사이버 보안 솔루션
AI 기반 DevOps 자동화, 테스트 및 품질을 통해 더 나은 소프트웨어를 더 빠르게 제공
잊을 수 없는 고객 경험으로 대화 재창조
IT 운영의 비용과 복잡성을 줄이기 위해 필요한 명확성 확보
검증된 OpenText 정보 관리 기술을 사용하여 맞춤형 애플리케이션 구축
사용자 정의 애플리케이션 및 워크플로를 지원하는 실시간 정보 흐름을 제공하는 OpenText Cloud API를 사용하여 원하는 방식으로 구축
안전한 정보 관리가 신뢰할 수 있는 AI를 만나다
데이터와 AI의 신뢰를 높이는 통합 데이터 프레임워크
데이터 언어로 에이전트를 구축, 배포 및 반복할 수 있는 공간
AI를 강화하기 위해 데이터 수집 및 메타데이터 태그 지정 자동화를 지원하는 도구 세트
거버넌스를 사전 예방적이고 지속 가능하게 만드는 서비스 및 API 제품군
AI 여정을 도와주는 전문 서비스 전문가
새로운 방식으로 정보 보기
비즈니스, 데이터 및 목표를 파악하는 AI
더 빠른 의사 결정을 만나보세요. 안전한 개인 AI 비서가 업무를 시작할 준비가 되었습니다.
공급망을 위한 생성형 AI로 더 나은 인사이트를 얻어보세요.
AI 콘텐츠 관리 및 지능형 AI 콘텐츠 어시스턴트를 통해 효율적으로 작업하세요.
더 빠른 앱 제공, 개발 및 자동화된 소프트웨어 테스트를 만나보세요.
고객 성공을 위해 고객 커뮤니케이션과 경험을 개선해 보세요.
사용자, 서비스 상담원 및 IT 직원이 필요한 답을 찾을 수 있도록 권한을 부여하세요.
OpenText는 주요 클라우드 인프라 제공업체와 협력하여 어디서나 OpenText 솔루션을 실행할 수 있는 유연성을 제공합니다
OpenText는 최고의 엔터프라이즈 앱 제공업체와 협력하여 비정형 데이터를 활용함으로써 더 나은 비즈니스 인사이트를 제공합니다
NtranceMobile gaming studio supports responsive and reliable interactions between tens of thousands of simultaneous players with performance testing from OpenText™ Professional Performance Engineering

Test how software developed in Microsoft .NET will perform in complex game scenarios involving thousands of online players.
Testing the performance of online multiplayer games is notoriously difficult. Player numbers are hard to predict, and users often interact with the game and with each other in ways that game designers never anticipated. When it comes to a complex massively multiplayer online role-playing game (MMORPG) like DK Mobile, the challenge is compounded by the large in-game world, the numerous items and customization options, and the open gameplay model that gives many thousands of simultaneous players freedom to choose their own paths through the game.
Kim Byung Su, CEO of Ntrance, says: “We support up to 100,000 players simultaneously from a global userbase spanning multiple time zones—so DK Mobile must operate responsively and reliably, 24/7. While the game is free to download and play, we generate revenue by enabling users to buy and sell in-game items, so performance issues or downtime have a direct financial impact for our business.”
Aiming to maximize game server performance and reliability, Ntrance wanted to test a number of likely in-game scenarios—in particular, item purchases and gacha (a mechanism whereby players spend in-game money and receive a random in-game item in return). These activities are key sources of revenue for the company, so it's vital to keep them running smoothly and consistently.
“The nature of the game means that we can't do performance tests based on transactions; we have to conduct performance tests based on simulated user actions,” says Kim Byung Su. “Our game was developed using Unity and C# on .NET, so we needed a performance testing platform that fully supported .NET protocols.”
It was almost impossible to accurately test performance with other solutions, but OpenText Professional Performance Engineering offered complete support for .NET.
Working with Cleversoft as its testing partner, Ntrance chose OpenText Professional Performance Engineering as its strategic platform for performance testing. “We had found that it was almost impossible to accurately test performance with other solutions, but OpenText Professional Performance Engineering offered complete support for .NET,” says Han Min Ho, Lead Developer at Ntrance. “OpenText Professional Performance Engineering also supports the shift-left philosophy by making it easier for developers to get involved in performance testing. It provides an intuitive interface that resembles an IDE, and its load control and highly accessible interface for analyzing results are helping us to reduce testing time.”
Ntrance deployed the OpenText Professional Performance Engineering Controller plus ten Load Generators on the Amazon Web Services (AWS) cloud; meanwhile, the target environment for performance testing was running in a separate AWS environment. The target environment includes a game engine (IRUN Factor, a game server used widely in South Korea), a user authentication server, and a database server.
“The asynchronous style of progression in the game creates a heavy testing workload,” says Han Min Ho. “We needed up to 25 Load Generators, each on an 8-core AWS instance with 32 GB of memory, to simulate the load of up to 5,000 concurrent virtual users—which is the number of users we typically support on each production instance of the game engine.”
The complex nature of the game also made it impractical to use the native recorder in OpenText Professional Performance Engineering to create testing scenarios. Instead, Cleversoft and Ntrance used the OpenText Professional Performance Engineering .NET framework to create tests programmatically.
“From the point of view of our .NET developers, it was simple to write tests for OpenText Professional Performance Engineering,” says Han Min Ho. “We create virtual users with VuGen scripts written in C#, and OpenText Professional Performance Engineering connects them to the game server to perform scripted sequences of in-game actions.”
Ntrance uses OpenText Professional Performance Engineering Professional to run several different performance testing scenarios, from ten-minute unit testing of function calls to the game server all the way through to eight-hour soak testing of long-running complex scenarios to check for system resource leaks over time.
Han Min Ho says, “OpenText Professional Performance Engineering enables us to simulate any set of real-life actions that a player might perform. We selected the 28 most commonly used actions for performance testing and created detailed scripts for each. Those scripts are stored and can then easily be re-used.”
As an example, one of the 28 scripts is “Game Connect”, in which the virtual user queues to log in, connects to the game server, creates a character and then accesses that character. A more complex example is the “Guild” script (a guild is a voluntary grouping of players with common objectives), which covers: guild creation, guild attendance, guild donations, registration/deletion of hostile guilds, appointment of arbitrary user corps commanders, placement/release of voluntary corps characters, instantaneous movement to guild members, move to arbitrary guild sharing positions, withdrawal, and disbandment.
When the performance testing scripts are running, Ntrance monitors resource usage including virtual CPU and memory on AWS. Testing has shown that the performance of DK Mobile scales in a very linear way: CPU usage with 5,000 users on one game engine is 50% on a 32-core AWS instance versus 95% on a 16- core instance. Performance testing has also highlighted delays in character loading time, and instabilities caused by limited OS network buffer capacity when too many users teleport to the same location at the same time. Based on these findings, Ntrance developers have been able to optimize performance by adjusting the game logic.
Naturally, the number of frames per second delivered to the user's screen is a critical measure in online gaming. A low frames per second count creates a jerky and unconvincing experience, reducing player immersion in the virtual world and making them less likely to enjoy—and spend money in—the game. Ntrance monitors frames per second using mobile emulators such as Nox and BlueStacks.
In addition to providing live dashboards so that developers and testers can monitor performance during test execution, OpenText Professional Performance Engineering captures and stores huge volumes of data for post-test review in OpenText Professional Performance Engineering Analysis. Metrics are collected and displayed in separate graphs during runtime execution, and OpenText Professional Performance Engineering Analysis then allows users to merge and overlay graphs and perform deep-dive investigations.
“In OpenText Professional Performance Engineering Analysis, we primarily look at graphs of response time, concurrent users, and resource utilization—and the Merge function has been very helpful in comparing graphs,” says Han Min Ho.
Using OpenText Professional Performance Engineering to test the performance of DK Mobile has enabled Ntrance to optimize the performance and stability of its software, ultimately helping to enhance player loyalty and increase revenue from in-game purchases.
Despite the complexity of typical gameplay scenarios in DK Mobile, OpenText Professional Performance Engineering is able to provide full coverage of the key factors that Ntrance wants to test, including the consistency and integrity of the in-game economy.
“Consistency testing helps us to fix bugs, avoid crashes and eliminate bottlenecks in the user experience,” says Han Min Ho. “We can see some results right away, then perform deeper analysis of graph trends to better understand irregularities.”
Performance testing is increasingly a team sport: with the shift-left movement, developers are getting involved earlier in the process. “For our performance engineers, the OpenText solution solved our scripting challenges, making it easier to find and resolve performance bottlenecks,” says Kim Byung Su. “And for our developers, the recommendations from OpenText Professional Performance Engineering help them focus in on the right place to fix the issues.”
OpenText Professional Performance Engineering provides useful real time information on all transactions performed by virtual users in the game. Thanks to the live dashboard view while performance tests are running, Ntrance can collect and view metrics related to key game scenarios and see unexpected behavior whenever it occurs. Kim Byung Su says: “Real-time data has been very helpful in understanding the current game progress, such as the number of item purchases and the number of monster kills in battle.”
In general terms, test scripting and the analysis of results are the two most time-consuming practices in the life of a performance tester. OpenText Professional Performance Engineering accelerates both, saving considerable time and effort for Ntrance. “In my experience, OpenText Professional Performance Engineering compares very favorably with open-source tools such as JMeter: I estimate that we've reduced the total testing time by one month or more,” says Han Min Ho.
Kim Byung Su concludes: “I believe that OpenText Professional Performance Engineering should be recognized as the best solution in game performance testing. It supports a variety of protocols that other solutions have not implemented, and industry studies show that it is well-positioned as an industry leader. We're confident that the reliability of the results we get from OpenText Professional Performance Engineering is second to none.”
OpenText Professional Performance Engineering should be recognized as the best solution in game performance testing… We're confident that the reliability of the results we get from OpenText Professional Performance Engineering is second to none.

Based in South Korea, Ntrance Corporation is a software start-up that produces DK Mobile—a massively multiplayer online role-playing game (MMORPG). Licensed from Masangsoft, which created the original desktop game, DK Mobile was developed using the Unity engine and launched in May 2021. As of August 2022, the game was at the top of the Google Play charts for free role playing games in South Korea.